Thursday, April 12, 2012
The tank crew skills - a guide
Ever wondered on the usefulness of the new skills? In the following post I will try to present a guide on the usage of the skills and/or perks, based situation.
Sixth Sense - Frankly I don't see the point of raining this perk. It works with a 3sec + server lag delay. Also this, as far as I know, it does not work with strategic view on SPGs. Maybe on TDs, but with that delay, shells are already flying towards you. The indicator turns off after a few seconds whether you are still detected or not. There is no indicator to show whether or not you have become hidden again.
Eagle Eye - Again, I do not see the usefulness of this perk. It does not work with SPGs in strategic view (overhead arty mode). It has a delay of 4 seconds.
Adrenaline Rush - Use this perk on all brawling tanks. This perk shortens reload time by 9.1% if the vehicle has less than 10% of its HP left. Someday this perk may just win you a battle.
Relaying - Pretty much as Signal Boosting, this skill has not use on current maps. Some say it's useful in tournaments ...
Note: If your crew has 2 members with same specialization, please note that some of these skills/perks do not stack, unless specified by the skill/perk's description.
Example: if your unit has two loaders and you chose Adrenaline Rush on both of them, only one will be able to use this perk.