In early Q&As with overlord and more recently in a translated post from RU forums by FTR blog, WG always stated "on record" that the view range in WoT is a circle / sphere.
It is not!
This particular issue has been around since CBT days but none really took the time to go deeper into it.
The view range and subsequently, the spotting range is a square / cube. Since most of the maps are pretty much played on approximately same level of height I'm gonna refer to the view range in form of a square.
The maximum view range, stated by devs is 600m, the problem is that it's 600 meters, but only diagonally.
If the maximum view range is "theoretically" 600m .. ever wonder why on Ensk, a 600mx600m map, you can't see from the base (from the red lines) straight into the other base?! Even from flag to flag should be around 510-520m.
|Ensk - 600m x 600m|
if the view range is a circle, then how I can see the E-75 that's around 611m away and not the enemy tanks at E6 that are closer (~500m away)!
That's because the view range is not a circle! WarGaming either doesn't know the game they're making or simply they lie to hide their incompetence.
Why is this important? well, because on maps that are fought diagonally, from corner to corner and not vertically (up <-> down) or horizontally (left <-> right), the maximum view range difference has a huge impact - you can view further and you can also spot further.
Maps that are fought diagonally:
- El Halluf
- Sand River
- Serene Coast
- Arctic Region
- Live Oaks
- Mountain Pass
- Pearl River
- Sacred Valley